// Created:    		Unknown
// Aurthor:    		PaniC
// Converted by: 	MadCat

#if defined _dm_thepinkroom_included
  #endinput
#endif

#define _dm_thepinkroom_included
#pragma library dm_thepinkroom
#include "deathmatch"

static name[MAX_NAME] = "The Pink Room";
static frequency = 5;
static lineupdelay = 240;
static minplayers = 3;
static minlevel = 1;
static maxtime = 300;
static activedmjoin = 1;
static interior = 0;
static suddenexplosiontime = 0;
static weapons[MAX_DMWEAPONS+1] = {WEAPON_DILDO};
static Float:startcp[CoordInfo] = {2427.1704,1776.0415,10.8203};
static Float:worldbounds[DMWBInfo] = {2510.8164,2385.3516,1887.9918,1748.3123};
static Float:spawnpoints[][CoordInfo] = {
{2422.2795,1829.4702,16.3222},
{2414.2649,1816.0081,16.3222},
{2413.1887,1824.0825,16.3222},
{2425.2678,1813.6488,16.3222},
{2417.6836,1805.5210,16.3222},
{2421.2444,1801.0948,16.3222},
{2417.6223,1793.6265,16.3222},
{2424.4314,1797.2688,16.3222},
{2433.1318,1806.0748,16.3222},
{2441.5486,1801.1885,16.3222}
};
static objects[][DMOInfo] = {
{1518,2446.7659,1796.3870,15.1197,268.0403,0.0000,44.4499}
};

static dmid; // this will hold the id this dm is assigned at init

forward dm_thepinkroom_init();

public dm_thepinkroom_init() // unique named init function (must be ran on gamemode init)
{
	dmid = RegisterDM(name);
	if (dmid == INVALID_DM_ID) return;

	Deathmatch[dmid][dm_frequency] = frequency;
 	Deathmatch[dmid][dm_lineupdelay] = lineupdelay;
 	Deathmatch[dmid][dm_minplayers] = minplayers;
 	Deathmatch[dmid][dm_minlevel] = minlevel;
 	Deathmatch[dmid][dm_cashprize] = CalculateCashPrize(minlevel);
	Deathmatch[dmid][dm_cashentry] = CalculateCashEntry(minlevel);
	Deathmatch[dmid][dm_xpprize] = CalculateXPPrize(minlevel);
	Deathmatch[dmid][dm_xpbonus] = CalculateXPBonus(minlevel);
	Deathmatch[dmid][dm_xpkill] = CalculateXPForKill(minlevel);
	Deathmatch[dmid][dm_xpdeath] = CalculateXPForDeath(minlevel);
	Deathmatch[dmid][dm_maxtime] = maxtime;
	Deathmatch[dmid][dm_activedmjoin] = activedmjoin;
	Deathmatch[dmid][dm_interior] = interior;
	Deathmatch[dmid][dm_suddenexplosiontime] = suddenexplosiontime;
	set(Deathmatch[dmid][dm_weapons],weapons);
	DeathmatchStats[dmid][dm_timer] = MakeDMSleepTime(dmid);
	DeathmatchStats[dmid][dm_state] = DM_STATE_SLEEPING;
	
	DMStartCP[dmid][Coord_X] = startcp[Coord_X];
	DMStartCP[dmid][Coord_Y] = startcp[Coord_Y];
	DMStartCP[dmid][Coord_Z] = startcp[Coord_Z];
	
	DMWorldBounds[dmid][x_max] = worldbounds[x_max];
	DMWorldBounds[dmid][x_min] = worldbounds[x_min];
	DMWorldBounds[dmid][y_max] = worldbounds[y_max];
	DMWorldBounds[dmid][y_min] = worldbounds[y_min];
	
	DMSpawnsSize[dmid] = sizeof(spawnpoints);
	for (new spid=0;spid<sizeof(spawnpoints);spid++)
	{
		DMSpawnPoints[dmid][spid][Coord_X] = spawnpoints[spid][Coord_X];
		DMSpawnPoints[dmid][spid][Coord_Y] = spawnpoints[spid][Coord_Y];
		DMSpawnPoints[dmid][spid][Coord_Z] = spawnpoints[spid][Coord_Z];
	}
	
	DMObjectsSize[dmid] = sizeof(objects);
	for (new spid=0;spid<sizeof(objects);spid++)
	{
		DMObjectInfo[dmid][spid][dmomodel] = objects[spid][dmomodel];
		DMObjectInfo[dmid][spid][dmox] = objects[spid][dmox];
		DMObjectInfo[dmid][spid][dmoy] = objects[spid][dmoy];
		DMObjectInfo[dmid][spid][dmoz] = objects[spid][dmoz];
		DMObjectInfo[dmid][spid][dmorx] = objects[spid][dmorx];
		DMObjectInfo[dmid][spid][dmory] = objects[spid][dmory];
		DMObjectInfo[dmid][spid][dmorz] = objects[spid][dmorz];
	}

 }
 	

